Chris Solarski


Chris Solarski is an artist-game designer and author specialising in the relationships between traditional art principles and video game aesthetics. His two books are widely considered essential reading, offering an art and narrative-driven game design framework for adaptive gameplay aesthetics that orchestrate the player's physical and emotional experience in progressive ways. Chris' first book—Drawing Basics and Video Game Art—has been translated into Japanese and Korean and is endorsed by id Software co-founder, John Romero. His second book—Interactive Stories and Video Game Art—has been described as gaming's equivalent to the screenwriting classic, Story, by Robert McKee and is endorsed by film director, Marc Forster, and Assassin's Creed founding member Stéphane Assadourian.

Chris is currently developing an indie game based on Mary Shelley's Frankenstein.



December 5, 2018, 10:45 am - 11:45 am
Adaptive Gameplay Aesthetics: A Disruptive Game Design Framework - Room [MR105][MR106]