4th & 5th December, 2018 08:00 am - 07:30 pm

Website: The India Game Developer Conference 2018

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HICC Hyderabad
Novotel & HICC Complex, Kondapur, Hyderabad, Telangana 500081, Phone: 040 6682 4422
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4th December 2018

8:00 am
Registrations - Day 1 - Hall 1
9:30 am
Masterclass on Freemium Design (Limited Seating - First Come, First Serve) - Room [G01][G02]
Kaka's Clayground (Limited Seating - First Come, First Serve) - Room [G03][G04]
Game Programming Patterns (Limited Seating - First Come, First Serve) - Room [G05][G06]
Multiplayer in Serious Gaming - A New Paradigm (Limited Seating - First Come, First Serve) - Room [MR101][MR102]
Fast & Furious: Power of Great Teams (Limited Seating - First Come, First Serve) - Room [MR103][MR104]
Building a LiveOps Culture: Taking games to their fullest potential. (Limited Seating - First Come, First Serve) - Room [MR105][MR106]
11:00 am
Challenges in Building a Real-time multiplayer game (Limited Seating - First Come, First Serve) - Room [G05][G06]
12:30 pm
Lunch - Hall 1
1:30 pm
Conference Opening and Welcome Remarks - Hall 1
1:45 pm
Under the Hood: Empowered Teams. Passionate Players - Hall 1
3:00 pm
Break - Hall 1
3:15 pm
Indian Gaming Industry - Status Quo - Hall 1
10 years of Ubisoft in India - Hall 2
Hybrid Level Generation System for Jetpack Joyride India - Room [G01][G02]
Character Design for Games and for Animated Films - Room [G03][G04]
Organic World Building with Sprite Shape - Room [G05][G06]
Educational Video Games on Indian Culture and Society - Room [MR101][MR102]
A Billion Dollar game for the Indian Market: Build a Car not a Faster Horse! - Room [MR103][MR104]
The importance of Game-specific educational courses in game careers - Room [MR105][MR106]
4:00 pm
Soft Launch to Success - Hall 1
The personality of AAA production: 20 years of hard learnt lessons - Hall 2
5 Genres, 5 Game Design Lessons - Room [G01][G02]
Understanding light and color from a digital artist's perspective - Room [G03][G04]
Going old-school with HTML5 - Room [G05][G06]
Immersive Media and Gamification for Brand Building - Room [MR101][MR102]
Careers in the game industry: Overview of roles and expected trends - Room [MR103][MR104]
Portfolio creation: How to showcase yourself to get that art or design role you want - Room [MR105][MR106]
Grow Your Career & Build Your Team with Unity Connect - Room [MR201]
4:45 pm
Tea - Hall 1
5:00 pm
Whats new on Google Play/ Finding Success on Google Play - Hall 1
My biggest game design mistake - Hall 2
Part of the System: An Approach to Game Balance - Room [G01][G02]
Building a AAA art team in India - Room [G03][G04]
AR Prototyping: Build a Fight Game - Room [G05][G06]
Leveling up your Educational Games - Room [MR101][MR102]
Game producers, the origin of the role - Room [MR103][MR104]
What do Game studios look for in people? - Room [MR105][MR106]
Why do Publishers and Developers need HTML5 games? - Room [MR201]
5:30 pm
How international studios see the India Opportunity - Hall 1
Product Fundamentals for Designers - Room [G01][G02]
Representing Indian Culture through Game Art - Room [G03][G04]
Developing Games for Facebook Messenger - Room [G05][G06]
Boardgames and the Art of it - Room [MR101][MR102]
Collaborating over large distances and different locations - Room [MR103][MR104]
A Career in games-the Why factor - Room [MR105][MR106]
6:15 pm
Break - Hall 1
6:30 pm
IGDC BYOG Awards and Show - Hall 1

5th December 2018

8:00 am
Registrations - Day 2 - Hall 1
10:00 am
Big Bets to Grow and Retain your players - Hall 1
Fireside Chat with Nazara - Hall 2
Making India Play Along with Hotstar - Room [MR101][MR102]
Importance of Concepts in Game Design and their conversion into 3D assets - Room [MR103][MR104]
Lessons in Retailing, Crowdfunding, and Business - Room [MR105][MR106]
Code to Scale - Room [MR201]
10:45 am
Follow the market: Predictions 2019 - Hall 1
Building Better Worlds through Game Culturalization - Hall 2
Games for Change - How unemployability & employee productivity can be tackled by using games for Talent Assessments? - Room [MR101][MR102]
Five critical skills for artists’ career advancement - Room [MR103][MR104]
Adaptive Gameplay Aesthetics: A Disruptive Game Design Framework - Room [MR105][MR106]
Production Pipeline for Mobile VR Games - Room [MR201]
11:45 am
Tea - Hall 1
12:00 pm
Sridhar Mupiddi in a fireside chat with Rana Daggubati & Prasad Vanga of Anthill Ventures - Hall 1
Representing India at the Indie Games Accelerator - Hall 2
The Bot Revolution | BYOB: Build your own Bot - Room [MR101][MR102]
Standing out from the competition - Room [MR103][MR104]
Subnautica Postmortem - Room [MR105][MR106]
AI development in Unreal - Room [MR201]
1:00 pm
Lunch - Hall 1
2:00 pm
Live Ops As A Service - Hall 1
WIG-SIG Presents 'Creating an Inclusive Industry' - Hall 2
Evolving Your India & Global Strategy with Innovative Business Models in Gaming - Room [MR101][MR102]
Breathing Life into the dead, creating believable zombies for the Walking Dead - Room [MR103][MR104]
Beating the bad habits that kill creativity (Limited Seating - First Come, First Serve) - Room [MR105][MR106]
Offline to Realtime Rendering - Tech case study - Room [MR201]
2:45 pm
Ludo Club on Instant Games: From 0 to a Million DAU in 6 months - Hall 1
The rise of Esports in India - Hall 2
Really Augmenting Reality Games - Room [MR101][MR102]
Art for diverse media - Room [MR103][MR104]
Realistic & Baking Lighting in games - A Tech breakdown - Room [MR201]
3:30 pm
Data Driven Monetization - Hall 1
Being In The Game - Hall 2
Essentials in the Curriculum for Gaming Education - Room [MR101][MR102]
Realistic Hair Production for AAA Characters - Room [MR103][MR104]
Load Time Improvements - Room [MR201]


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