"A family's journey creating board games in India and their learnings from manufacturing to distribution, online sales, crowdfunding and even interacting with the largest brands and game creators in the world - all in the span of 2 years. Having completed one full business cycle here's a first person account of an interesting journey that led them so far to the mecca of board games, Spiel 2018 at Essen in Germany this year.
Ask them anything and see how you can draw parallels in what you do as you open your mind to the gaming world holistically."
1. An insight into the boardgame distribution environment.
2. Positive learnings from crowdfunding. Do's and Don'ts.
3. Opportunities for alternate B2C models in the boardgames space.
Hall: Room [MR105][MR106]