The talk focuses on games beyond your PCs, mobiles and consoles. Theme parks are designed keeping in mind the same gameplay curve what regular game designers and level designers are aware of. Theme parks are the games you play a part in. The talk will cover best case scenarios for VR, AR and other cutting edge technologies where game developers can change the whole game. This talk will also cover how to stay true to big IPs without compromising the quality and existing fanbase by using examples of our work on Resident Evil and Battlefield for theme park.
Hall: Hall 2
Track: Area 51