Most studios are great at conceptualizing, building and launching new games. But what happens once you launch? Should you just move on to building the next game?
Expecting your game to get tons of users and monetize to its full potential just the way you launched it is like expecting rain to fall just because you took your umbrella.
Getting the maximum juice out of F2P games is a journey that begins with launch, and continues to eternity.
But that's boring, right? Tweaking, optimising, finessing, sweating the details. Who wants to do grunt work? We’d much rather be building the next blockbuster game.
This workshop hopes to bring the oomph back into LiveOps. Together, we will transform LiveOps into an exciting, challenging and rewarding problem that your team will WANT to solve.
Hall: Room [MR105][MR106]