Chris Solarski's talk presents a disruptive game design framework inspired by traditional art principles. The framework is disruptive because it’s offers a pure art approach to game design—the first framework to do so. Attendees will gain in-depth insights into shape language and composition, and design tools for heightening physical empathy and the sensory experience of players. Practical exercises throughout the presentation additionally provide design tools for averting ludonarrative dissonance. Whether you’re a developer of video games, virtual reality, augmented reality or cross reality, a filmmaker, game user researcher, a gamification and transmedia expert, game theorist, psychologist, or simply interested in experiencing resonant and meaningful interactive stories, you’ll find the presentation will awaken a new appreciation for art and craft, and provide attendees with creative tools that can be actioned immediately to influence the user experience.
Hall: Room [MR105][MR106]