Sync & Share this schedule

Attending the following talks:

4th December 2018

8:00 am
Registrations - Day 1 - Hall 1
9:30 am
Kaka's Clayground (Limited Seating - First Come, First Serve) - Room [G03][G04]
1:30 pm
Conference Opening and Welcome Remarks - Hall 1
1:45 pm
Under the Hood: Empowered Teams. Passionate Players - Hall 1
3:15 pm
10 years of Ubisoft in India - Hall 2
Character Design for Games and for Animated Films - Room [G03][G04]
The importance of Game-specific educational courses in game careers - Room [MR105][MR106]
4:00 pm
Soft Launch to Success - Hall 1
The personality of AAA production: 20 years of hard learnt lessons - Hall 2
5 Genres, 5 Game Design Lessons - Room [G01][G02]
Understanding light and color from a digital artist's perspective - Room [G03][G04]
Immersive Media and Gamification for Brand Building - Room [MR101][MR102]
Careers in the game industry: Overview of roles and expected trends - Room [MR103][MR104]
Portfolio creation: How to showcase yourself to get that art or design role you want - Room [MR105][MR106]
5:00 pm
My biggest game design mistake - Hall 2
Part of the System: An Approach to Game Balance - Room [G01][G02]
Building a AAA art team in India - Room [G03][G04]
AR Prototyping: Build a Fight Game - Room [G05][G06]
Leveling up your Educational Games - Room [MR101][MR102]
Game producers, the origin of the role - Room [MR103][MR104]
What do Game studios look for in people? - Room [MR105][MR106]
5:30 pm
How international studios see the India Opportunity - Hall 1
Product Fundamentals for Designers - Room [G01][G02]
Representing Indian Culture through Game Art - Room [G03][G04]
A Career in games-the Why factor - Room [MR105][MR106]
6:30 pm
IGDC BYOG Awards and Show - Hall 1

5th December 2018

8:00 am
Registrations - Day 2 - Hall 1
10:00 am
Importance of Concepts in Game Design and their conversion into 3D assets - Room [MR103][MR104]
Lessons in Retailing, Crowdfunding, and Business - Room [MR105][MR106]
10:45 am
Follow the market: Predictions 2019 - Hall 1
Building Better Worlds through Game Culturalization - Hall 2
Adaptive Gameplay Aesthetics: A Disruptive Game Design Framework - Room [MR105][MR106]
Production Pipeline for Mobile VR Games - Room [MR201]
12:00 pm
Sridhar Mupiddi in a fireside chat with Rana Daggubati & Prasad Vanga of Anthill Ventures - Hall 1
Standing out from the competition - Room [MR103][MR104]
AI development in Unreal - Room [MR201]
2:00 pm
WIG-SIG Presents 'Creating an Inclusive Industry' - Hall 2
Breathing Life into the dead, creating believable zombies for the Walking Dead - Room [MR103][MR104]
Beating the bad habits that kill creativity (Limited Seating - First Come, First Serve) - Room [MR105][MR106]
Offline to Realtime Rendering - Tech case study - Room [MR201]
2:45 pm
Really Augmenting Reality Games - Room [MR101][MR102]
Art for diverse media - Room [MR103][MR104]
Realistic & Baking Lighting in games - A Tech breakdown - Room [MR201]
3:30 pm
Data Driven Monetization - Hall 1
Being In The Game - Hall 2
Essentials in the Curriculum for Gaming Education - Room [MR101][MR102]
Realistic Hair Production for AAA Characters - Room [MR103][MR104]
Load Time Improvements - Room [MR201]


 Art Business Keynote Design
 Production Tech Careers Applied Games
 Area 51