Sync & Share this schedule

Attending the following talks:


4th December 2018

9:30 am
Game Programming Patterns (Limited Seating - First Come, First Serve) - Room [G05][G06]
11:00 am
Challenges in Building a Real-time multiplayer game (Limited Seating - First Come, First Serve) - Room [G05][G06]
1:45 pm
Under the Hood: Empowered Teams. Passionate Players - Hall 1
3:15 pm
Organic World Building with Sprite Shape - Room [G05][G06]
4:00 pm
Going old-school with HTML5 - Room [G05][G06]
5:00 pm
AR Prototyping: Build a Fight Game - Room [G05][G06]
5:30 pm
Developing Games for Facebook Messenger - Room [G05][G06]

5th December 2018

10:00 am
Code to Scale - Room [MR201]
10:45 am
Production Pipeline for Mobile VR Games - Room [MR201]
12:00 pm
AI development in Unreal - Room [MR201]
2:00 pm
Offline to Realtime Rendering - Tech case study - Room [MR201]
2:45 pm
Realistic & Baking Lighting in games - A Tech breakdown - Room [MR201]
3:30 pm
Load Time Improvements - Room [MR201]

Legend

 Tech Keynote