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Attending the following talks:


4th December 2018

9:30 am
Kaka's Clayground (Limited Seating - First Come, First Serve) - Room [G03][G04]
1:45 pm
Under the Hood: Empowered Teams. Passionate Players - Hall 1
3:15 pm
10 years of Ubisoft in India - Hall 2
Character Design for Games and for Animated Films - Room [G03][G04]
4:00 pm
5 Genres, 5 Game Design Lessons - Room [G01][G02]
Careers in the game industry: Overview of roles and expected trends - Room [MR103][MR104]
Portfolio creation: How to showcase yourself to get that art or design role you want - Room [MR105][MR106]
5:00 pm
AR Prototyping: Build a Fight Game - Room [G05][G06]
What do Game studios look for in people? - Room [MR105][MR106]
5:30 pm
A Career in games-the Why factor - Room [MR105][MR106]

5th December 2018

10:00 am
Importance of Concepts in Game Design and their conversion into 3D assets - Room [MR103][MR104]
10:45 am
Five critical skills for artists’ career advancement - Room [MR103][MR104]
Production Pipeline for Mobile VR Games - Room [MR201]
12:00 pm
Sridhar Mupiddi in a fireside chat with Rana Daggubati & Prasad Vanga of Anthill Ventures - Hall 1
AI development in Unreal - Room [MR201]
2:00 pm
Beating the bad habits that kill creativity (Limited Seating - First Come, First Serve) - Room [MR105][MR106]
2:45 pm
Realistic & Baking Lighting in games - A Tech breakdown - Room [MR201]
3:30 pm
Realistic Hair Production for AAA Characters - Room [MR103][MR104]

Legend

 Art Keynote Design Production
 Tech Business Careers