Avdoot started his career in gaming as a 3d artist and a generalist in 2007 and his interest in animation moved him to take over animation and rigging and became dedicated to animation, didn’t see any potential in the animation industry in gaming in India he decided to continue developing his skills towards sculpting and modeling, worked in small Indian development and outsourcing studios across India he decided to move out of India in search of better work in next gen games and landed in China in 2012 to work as an lead environment artist with Virtuos Games but instead started with characters there and moved entirely his career dedicated to characters and his previous skills in animation helped him a lot with characters.
After spending 4 years in China he moved to Starbreeze studios to work again as a lead character artist on their new IP based game he worked and established the character pipeline with Unreal for Overkill\s The Walking Dead.
Game is out now and received a lot of appreciation for the zombies and other characters.
He is still with Starbreeze and continues to develop, direct and better the character pipeline in future for them.
December 5, 2018, 2:00 pm - 2:45 pm
Breathing Life into the dead, creating believable zombies for the Walking Dead - Room [MR103][MR104]