With over 25 years of experience in the game industry as a geographer and culturalization strategist, Kate Edwards has been involved in the world building process for many game titles, including major franchises such as Halo, Fable, Age of Empires, Mass Effect, and many, many others. She has seen it all when it comes to geopolitical and cultural issues that are often overlooked and can negatively affect the ability of a game to be distributed around the world, and she has seen designers miss opportunities to create more robust worlds that engage players from diverse cultural backgrounds. Come learn about the little-known field of content culturalization and how it can assist game creators with building better worlds that account for a wider range of cultural and environmental aspects.
Hall: Hall 2
Track: Area 51