A postmortem about the development of Subnautica, in the spirit of classic GDC talks. In this talk, Jonas discusses what went right and what went wrong during development, the challenges faced, the changes made along the way, the lessons learned, and how Subnautica eventually became a huge success. Topics include: initial concept vs. final product, open development, early access, marketing, and the technology behind Subnautica.
Subnautica is an underwater adventure game for PC and consoles developed by Unknown Worlds Entertainment. It mixes single player story driven adventure with first person survival sandbox. Subnautica was built in Unity by a distributed team of 25 people over the course of five years. It has been on Steam Early Access since December 2014, fully released January 2018, and sold over 2 million copies on PC.
Hall: Room [MR105][MR106]