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Attending the following talks:

4th December 2018

9:30 am
Game Programming Patterns (Limited Seating - First Come, First Serve) - Room [G05][G06]
11:00 am
Challenges in Building a Real-time multiplayer game (Limited Seating - First Come, First Serve) - Room [G05][G06]
4:00 pm
5 Genres, 5 Game Design Lessons - Room [G01][G02]
Understanding light and color from a digital artist's perspective - Room [G03][G04]
Portfolio creation: How to showcase yourself to get that art or design role you want - Room [MR105][MR106]
5:00 pm
My biggest game design mistake - Hall 2
Part of the System: An Approach to Game Balance - Room [G01][G02]
5:30 pm
Product Fundamentals for Designers - Room [G01][G02]
6:30 pm
IGDC BYOG Awards and Show - Hall 1

5th December 2018

12:00 pm
The Bot Revolution | BYOB: Build your own Bot - Room [MR101][MR102]
Subnautica Postmortem - Room [MR105][MR106]


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