Sync & Share this schedule

Attending the following talks:


4th December 2018

8:00 am
Registrations - Day 1 - Hall 1
9:30 am
Game Programming Patterns (Limited Seating - First Come, First Serve) - Room [G05][G06]
11:00 am
Challenges in Building a Real-time multiplayer game (Limited Seating - First Come, First Serve) - Room [G05][G06]
1:30 pm
Conference Opening and Welcome Remarks - Hall 1
1:45 pm
Under the Hood: Empowered Teams. Passionate Players - Hall 1
3:15 pm
10 years of Ubisoft in India - Hall 2
4:00 pm
The personality of AAA production: 20 years of hard learnt lessons - Hall 2
5:00 pm
My biggest game design mistake - Hall 2
6:30 pm
IGDC BYOG Awards and Show - Hall 1

5th December 2018

8:00 am
Registrations - Day 2 - Hall 1
10:00 am
Code to Scale - Room [MR201]
10:45 am
Production Pipeline for Mobile VR Games - Room [MR201]
12:00 pm
Subnautica Postmortem - Room [MR105][MR106]
AI development in Unreal - Room [MR201]
2:00 pm
Offline to Realtime Rendering - Tech case study - Room [MR201]
2:45 pm
Really Augmenting Reality Games - Room [MR101][MR102]
3:30 pm
Essentials in the Curriculum for Gaming Education - Room [MR101][MR102]

Legend

 Tech Keynote Design Production
 Applied Games